I would quite like to see a user-definable keyboard. For games like Colonization which require the use of the full 8-direction numeric keypad (Home, End, PgUp and PgDn are only accessible via FN in PocketDOS) and the keyboard characters such as b, f, s, p, etc, it would be nice to be able to define that layout so you always have the required keys available.
Obviously, it would have to be straight-forward to revert to the normal keyboard layout in case a standard keyboard is required (for entering colony names for instance)
PS: Having repeatedly put off doing it, after the release of 1.09.1 where Colonization runs without the need for plugins, I have purchased PocketDOS.
Keep up the good work.
How did you get Colonization to work in the first place? I've got the Pocketdos demo 1.9.1 version and still no joy on my HX4700 - can you tell me your settings m8?
First, I want to take a moment to thank the pocketdos team for an outstanding product and their continuous efforts to make it more user friendly. I applaud you ::clap clap clap::
That said, numero uno seems to be soundblaster emulation, and I'll weigh in in favor of that as well. Also, I'd like some software clock control ability - the pc version is way too fast on my 3-ghz box, so a native way to slow down the emulation would be good.
Posted: Sun Jun 12, 2005 3:39 am Post subject: New features
1) Saving and loading of custom keysets - it is very useful for many software.
2) Creating of snapshot(s) of emulator's current state (like hibernate on Win2k+) - we can use this as saves on games without saving option and this will speed up first startup of DOS (we can write it to snapshot)
3) Basic emulation of CD's (with *.iso)
4) Sound Blaster.
5) LANDSCAPE video mode (You can see fast and simple method of scaling in FuseSP 0.12 - ZX-Spectrum emulator for Smartphones - it is distributed with sources)
Ok. There are landscape mode now . But can you implement basic smooth feature in this mode? There are very bad image. I now - many pixels dissapears during scale, but you may do next: colour of resulting pixel is (in RGB): ((R1+R2)/2, (G1+G2)/2, (B1+B2)/2) where R1/2, G1/2 and B1/2 is colour components of near (left and right pixels). Also there are no vertical scaling of screen, and we have to use scroll - this is not very good.
Posted: Wed Jun 22, 2005 11:17 am Post subject: WishList
I've just started to evaluate PocketDos so I can port a DOS app to a CE device. Here is what I've found to be needed.
1) The ability to use a utility similar to setcomm to be able to setup a printer from the command line. I've tried using mode to do this and it does not work as well as Settings--> Printers works. I have no problems printing when I use the settings menu approach. But since I may want my serial port available for another reason as well, I'd like to be able to create/remove a printer from within a batch file.
2) I'm not sure why this is but The Alt-Key combinations are not being recognized in my clipper application. If that could be fixed that would be great. I only have so many function keys then I need to use Alt keys.
3) I've tried using TSR's that monitor a serial port and stuff the data received into the keyboard buffer. After trying many different ones, Ive not found any that work in PocketDos. It would be nice to have one that runs in pocketDos without needing to start one in CE to use. May this can be an extension to pocketdos to be able to setup a keyboard wedge to the pocketdos session.
But i would like to see a 486DX emulator native to PocketDOS with the ability to use EMS so i can load emm386. Also protected mode and enhanced mode available to Windows 3.11 would be greatly appreciated.
Next thing is Soundblaster support and the (standard) 101 keys keyboard support.
The thing i have now is that most win 3.11 games won't run cause of not being able to use winG/win32s.
If the cpu support is upgraded to 486dx (fully that is) then i will buy this program.
Posted: Tue Jan 10, 2006 1:25 am Post subject: Future features
While Soundblaster compatability would be nice I don't think people understand how difficult it would be to emulate direct hardware calls to an isa based soundblaster (needed for old games). I would be happy to play Ultima 8 (ultima VIII) without sound. I would save sound for later or as an addon beta as it will be the most difficult to deal with. Focus on 486 (with fpu) emulation (pentium if possible) and base it on strongarm v4+ and xscale processors.
Even p4's running dosbox can't play some highend dos games at a high frame rate.
The day I can play ultima vIII on a ppc would be amazing.
PocketDOS emulates an 80186 processor, which is a relatively simple processor to emulate in comparison to an 80486 processor. Given that the the added complexity of emulating a >80186 processor slows down the emulation by several orders of magnitude we have decided not to develop native >80186 emulation for PocketDOS (being that the current 80186 emulation has barely acceptable performance as it is).
It may be interesting to experiment with running >80186 software on a handheld device, but given the poor performance that is possible with this type of emulation, there is little practical benefit in doing this. To this end, we are spending our development efforts in making PocketDOS do what it does well on a wide range of hardware rather than developing features that have minimal practical application for the majority of our users.
Thank you for your interest. _________________ PocketDOS - Adds DOS compatibility to your Pocket Computer.
Last edited by PocketDOS on Thu Jan 12, 2006 10:57 am; edited 1 time in total
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